Research Outline:STEAM education is a new learning framework that goes beyond science, technology, engineering, arts, and mathematics, and not only learns cross-sectionally and exploring, but also implements the process of finding and solving problems. In this research, we aim at STEAM-ize of learning by making things through the creation of 3DCG model in virtual environment.
Thinking by linking manufacturing in the virtual environment to the real world
Production activities using the concepts of Science and Technology